Catholic Schools Leadership Summit Itinerary

A mobile-friendly, QR-accessed schedule app designed for simplicity and ease of use at a statewide leadership event.

Role: UX Designer

Tools: Figma, Google Forms, Pen & Paper

Timeline: June–July 2025 (roughly 2 weeks)

Deliverables: Interactive itinerary prototype, user journey, client presentation

The Challenge

The summit needed a simple, mobile-accessible itinerary solution that didn't require attendees to install an app or navigate complex UI. Since the primary audience was not tech-savvy, the design had to be intuitive, clear, and easy to access via QR code.

Goals

  • Make the itinerary accessible with one tap via QR code

  • Keep navigation intuitive and labels clear

  • Design for mobile-first interaction

  • Enable users to reopen the app easily throughout the event

Design Process

Step 1 – User Journey Mapping

Mapped how attendees would interact with the app from arrival to event close, identifying key points of confusion and drop-off.

Step 2 – Wireframes

Sketched layout options focused on high legibility, clear buttons, and no extraneous content.

Step 3 – Lo-Fi Prototypes

Created and iterated through 3 low-fidelity versions in Figma, refining flow and visual clarity.

Step 4 – Hi-Fi Design

Finalized a polished, mobile-optimized prototype with real content and minimal interactions to reduce cognitive load.

Step 5 – Client Presentation

Presented the full design and user flow to stakeholders for review. Incorporated their feedback to make final refinements.

The Solution

  • Daily schedules with session details

  • Simple navigation between days

  • Re-accessible at any time with QR codes posted throughout the venue

Key Screens

Outcomes

  • Successfully deployed as the primary itinerary experience for attendees

  • QR-based access tested and confirmed on multiple mobile devices

  • Positive feedback from stakeholders on usability and clarity

What I Learned

Designing for simplicity takes intention. This project taught me how to prioritize usability over flash, especially when designing for audiences who may not be comfortable with tech. It also reinforced the value of testing, iteration, and presenting design clearly to stakeholders.